The AI has gone back to being bumbling idiots. Stronghold has detrimentally regressed back into Checkpoint. The AI is more developed, putting snipers, officers and machinegunners in strategic locations covering approaches. The annoying counterattacks are replaced with a regrouping AI who summons an enemy wave if you don't kill them. Checkpoint becomes Stronghold, for example. There's an obvious chronology from Ins2014 to DoI:ĭoI is a reskin of Ins2014, but with slightly more developed gameplay and features. After a few rounds we quit back to DoI and can't help but remark upon how smooth and crisp the aiming is and how much more satisfying the gunplay (and gameplay) is. Sandstorm is prettier to look at, but clunky, sluggish and generally unpleasant to play. What's night-and-day is when transitioning from DoI to Sandstorm, what's noticable is how much of a graphical upgrade but gameplay downgrade is present. I meandered back briefly to check out the new guns and to see if the frame drops had been addressed. When NWI officially stated that the non-lethal gunplay was by design, I gave up here and went to play other games. (Should probably disclaim this post is very coop-oriented.)
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